Win all three Penumbra games!

25/07/2009

Are you an avid gamer with a thing for horror and great puzzles? If so, you now have a great chance of winning all three games in the Penumbra series! The series represent the very best in native Linux horror gaming - or dare I say the best horror gaming on any platform? The games are available for Windows Linux and Mac OS, but I’m only able to give away either to Mac or Linux versions here.

Penumbra Requiem screenshot

As you may know, I’m currently working on a 2D point-and-click adventure game, currently called Project Subterranean. While the success of an adventure game may depend on a good story, great puzzles are almost equally important. Therefore we’re looking for your help to come up with puzzle ideas!

In order to compete for the grand prize, you need to submit an idea for a puzzle to be included in the game once it is released. Whomever comes up with the best idea will receive all three Penumbra games for Linux or Mac, depending on which version they want.

Rules

  1. Come up with and formulate an idea for a game puzzle. The first chapter of the game will be set in an office environment, so that could be a good starting point for you.
  2. Fun and humor will win you major points. We are after all not making a horror game.
  3. Submit your ideas by emailing them to me.
  4. Leave a comment letting me and everyone else know that you’re in the competition.
  5. Your idea has to be original in the sense that you can’t straight out copy it from some other game. However, you can of course draw inspiration from other games.
  6. Multiple entries from the same person are most certainly allowed.
  7. Any entries may be used in the game, even if the author did not win this competition.

The winner will be announced in around two weeks, so if you haven’t heard anything from me yet - keep sending in those ideas!

Please do help spread the word about this competition by using the social media buttons below, telling your friends, posting a link here on forums and mailing lists, or any other way you can come up with! I would really appreciate it.

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Project Subterranean update #3

16/06/2009

We’re halfway into June, and it’s about time for another update on our progress with Project Subterranean. As usual, I have included a short demo video, which is available further down this post (it’s my way of tricking you into reading the whole thing).

Subterranean main character

This week we haven’t really been working on any major features, but we have made some minor improvements, and gotten started on some character outlines and even started writing the script.

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Project Subterranean update #2

4/06/2009

Another week has passed, so I figure it’s about time to give you an update on our progress with Project Subterranean - the quest to create a free, open source adventure game in the style of Monkey Island.

Character sketch

Since last week, I’ve been busy with getting my driver’s license, so I haven’t really been able to contribute a whole lot. However, our lead programmer Kalle has been cranking out code like a programming machine - on crack!

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Project Subterranean update #1

27/05/2009

It’s been a week since I introduced Project Subterranean to you, so I figured I’d give you a little bit of an update on how things are progressing and what our plans are.

Project Subterranean concept image

*“Soon” can refer to 6 months, a year, or an eternity.

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Python adventure game

20/05/2009

A little more than a week ago a guy named Kalle Persson, whom I had only spoken to a few times over the internet about some issues with my computer, asked me if I was interested in helping him build a point-and-click adventure game à la Monkey Island. Since I happen to be incredibly unemployed, and won’t be starting university until this fall, I happily agreed to help him out whatever way I could.

Monkey Island

And thus our epic quest to create an epic game about a man on a quest (we’re still working on the specifics) began!

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