16/06/2009
We’re halfway into June, and it’s about time for another update on our progress with Project Subterranean. As usual, I have included a short demo video, which is available further down this post (it’s my way of tricking you into reading the whole thing).

This week we haven’t really been working on any major features, but we have made some minor improvements, and gotten started on some character outlines and even started writing the script.
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4/06/2009
Another week has passed, so I figure it’s about time to give you an update on our progress with Project Subterranean - the quest to create a free, open source adventure game in the style of Monkey Island.

Since last week, I’ve been busy with getting my driver’s license, so I haven’t really been able to contribute a whole lot. However, our lead programmer Kalle has been cranking out code like a programming machine - on crack!
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27/05/2009
It’s been a week since I introduced Project Subterranean to you, so I figured I’d give you a little bit of an update on how things are progressing and what our plans are.

*“Soon” can refer to 6 months, a year, or an eternity.
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20/05/2009
A little more than a week ago a guy named Kalle Persson, whom I had only spoken to a few times over the internet about some issues with my computer, asked me if I was interested in helping him build a point-and-click adventure game à la Monkey Island. Since I happen to be incredibly unemployed, and won’t be starting university until this fall, I happily agreed to help him out whatever way I could.

And thus our epic quest to create an epic game about a man on a quest (we’re still working on the specifics) began!
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