Native Linux horror games on sale

17/07/2009

You know how Linux really lacks in the gaming department? Well, the people over at Frictional Games and Paradox Interactive have certainly done their part by porting their popular horror game triology, The Penumbra Series, to Linux! That’s right. No Wine, no Cedega. A native port of one of the most well-made horror game series ever made!

But not only that! They’re actually selling all of the games in the series for a total cost of $5! For the cost of a pizza you’re getting three very high quality games, running natively in Linux.

Any screenshots, trailers or anything?

Sure thing! Here are the trailers for all three of the games, along with some screenshots and a review.

Penumbra Overture

Penumbra Black Plague

Penumbra Requiem

Review by Adam Templeton:

Players immerse themselves in Penumbra’s chilling world through a plucky, inquisitive physicist named Phillip. After his dear old mum kicks the bucket, Phil receives a letter from his father, Howard, a man supposedly deceased. The message is full of cryptic directions to somewhere in Greenland, as well as a plea to destroy all evidence leading to it. Instead, Phillip decides to journey to the ends of the earth to determine what exactly mortified his dad.

The biggest draw of Penumbra, aside from its creepy, subterranean locales, is the real-world physics engine players use to solve puzzles. While exploring a vacant mineshaft whose tunnels house a highly advanced research facility, players can mess with the world around them in a simple, logical fashion.

[...]

The story matches the characters, boasting a top-notch narrative and a tendency to wax philosophical (anything that calls human existence banal gets brownie points in my book). The ending to the first episode is anti-climactic at best, and the third episode is devoid of plot advancement all together. Still, the tale told in episode two makes up for everything.

[...]

Penumbra brings back everything good about Survival Horror and Adventure games at a time when the first genre is dying and the second is already a corpse with an occasional, involuntary muscle spasm. The game rewards scheming and advance planning over the more conventional “make ‘em all dead” approach the big studios cling to like gospel.

At the risk of sounding pretentious (which with me is like saying there’s a chance reading the Nation/World section of a newspaper could depress you a tad), Penumbra is a thinking man’s — or lady’s — Survival Horror Game.

Read full review here.

Sweet! Where can I buy the games?

You can either go to the website and navigate your way from there: http://www.penumbragame.com

Or you can go directly to the store: https://store6.esellerate.net/store/checkout/CustomLayout.aspx?s=STR9929807578&pc=&page=OnePageCart.htm

Either way, I hope you’ll support this brave move. The best way to show developers that it’s worth their time to make games for Linux is to buy the games that are already available. At only $5 there’s really no reason whatsoever to not buy them. So hurry up and get yourself some of the best Linux gaming available before this offer expires (July 19).

1 Comment

Project Subterranean update #3

16/06/2009

We’re halfway into June, and it’s about time for another update on our progress with Project Subterranean. As usual, I have included a short demo video, which is available further down this post (it’s my way of tricking you into reading the whole thing).

Subterranean main character

This week we haven’t really been working on any major features, but we have made some minor improvements, and gotten started on some character outlines and even started writing the script.

Read the rest of this article »

No Comments

Project Subterranean update #2

4/06/2009

Another week has passed, so I figure it’s about time to give you an update on our progress with Project Subterranean - the quest to create a free, open source adventure game in the style of Monkey Island.

Character sketch

Since last week, I’ve been busy with getting my driver’s license, so I haven’t really been able to contribute a whole lot. However, our lead programmer Kalle has been cranking out code like a programming machine - on crack!

Read the rest of this article »

No Comments

Project Subterranean update #1

27/05/2009

It’s been a week since I introduced Project Subterranean to you, so I figured I’d give you a little bit of an update on how things are progressing and what our plans are.

Project Subterranean concept image

*“Soon” can refer to 6 months, a year, or an eternity.

Read the rest of this article »

No Comments

Python adventure game

20/05/2009

A little more than a week ago a guy named Kalle Persson, whom I had only spoken to a few times over the internet about some issues with my computer, asked me if I was interested in helping him build a point-and-click adventure game à la Monkey Island. Since I happen to be incredibly unemployed, and won’t be starting university until this fall, I happily agreed to help him out whatever way I could.

Monkey Island

And thus our epic quest to create an epic game about a man on a quest (we’re still working on the specifics) began!

Read the rest of this article »

2 Comments